As the news from Overlook spreads through the Elsir Vale, the town of Brindol has steadily seen an increase in the number of adventurers passing through. Brindol is, of course, the most populated town within the thinly-populated Elsir Vale, and the town provides a convenient rest stop for adventurers on thier way to Overlook.
The first half moon will rise in a fortnight, so travelers have a few days to make the journey from Brindol to Overlook.
As night falls upon Brindol, the Antler and Thistle tavern finds itself having another typical evening. The presence of a few adventurers doesn’t seem too odd under the circumstances. Milling about the tavern is a short but powerful looking man armored in scale and carrying a large executioner’s axe over his shoulder; a dragonborn of icy-blue scales with an aura of stormful arcana about him; a genasi with purple-hued skin and red-flaring, crystalline yellow hair who wields two triple-headed flails; another dragonborn dressed in plate whose bright-red scales glisten in the light; and a deva covered in blue armor, white silk, and a pair of small decorative blue feathered wings on his back, whose features are like an old statue, ageless in appearance.
Suddenly, the doors of the Antler and Thistle are knocked of thier hinges and a band of hobgoblins rushes into the tavern. Soon after more hobgoblins join the fray aided by a few goblins wielding burning torches. However, the goblinoids have picked the wrong tavern to ramsack – they are quickly slain by the adventurers present. The quick-to-act adventurers are even able to save the tavern from burning down, but not before the tavernkeeper perishes in the flames of the bitumen torches.
As the scene at the tavern came under control, a throng of yelling townfolk alerted the adventurers to another problem down the street. A large ogre, yoked to a wagon and pulling two hobgoblin archers, was headed their direction. The creatures were using pitch casks as improvised explosion devices and were laying waste to all before them. That is, until they ran into our adventurers.
As the ogre turned the corner and came into view, the adventurers did not hesitate and were soon at melee with the ogre. The mighty beast was able to throw a couple ignited casks at the group, but neither toss was able to inflict any harm. Soon after the hobgoblins were bloodied, knocked down, and knocked off the wagon. The threat of any more ignited casks was eliminated.
The creatures got off a few good shots and wounded a few of our adventurers, even blooding one, but in the end the might of our heroes was too much. Bloodied and outmatched, all except one hobgoblin dropped their arms when confronted with the intimidating roar from the dragonborn sorcerer, Sharzkil. The hobgoblin that did not surrender was slain immediately after.
With the ogre defeated and yoked, the group disarmed the hobgoblin and let him run off after swearing never to return. The town guard appeared and took control of the ogre, assuring the adventurers that the creature will be brought to justice with due process. Shortly after more town guard appeared and requested help defending the North Bridge. When the adventurers reached the bridge whatever goblins were threatening had retreated back into the wilderness. Once the threat to Brindol seemed over, the heroes were approached by a man calling himself Geoffrey, who said he was proprietor of the Silk and Spoon Inn. He was awestruck by their performance against the ogre and wanted to show his gratitude by offering free lodging at his establishment. The adventurers obliged and joined Geoffrey, but only after a few of them helped the townfolk to extinguish what fires remained burning in Brindol.
The next morning the heroes were awoken to find a page of the Brindol towncouncil requesting their appearance. The adventurers were being summoned by Councilman Eoffram Troyas. The group agreed to meet Troyas and found him awaiting their arrival in his chambers. At the meeting Troyas complemented the abilities of our heroes and offered them a chance to further assist Brindol. However, before he would divulge the details of the task, he wanted to ascertain the willingness and trustworthiness of the heroes. Were they of the right character to aid Brindol?
It took some convincing, but eventually Troyas felt that he had found the right group to aid Brindol. He told the group unfortunate details about the raid the night before. It appeared the bandits had stolen several relics from the Hall of Great Valor, relics that were very sentimental to Brindol. Worse, seven citizens were missing and unaccounted for. The Council feared that the citizens were taken captive by the bandits for reasons unknown.
Troyas laid out the task before them: Rescue the citizens of Brindol and return the relics to their rightful place among the Hall of Great Valor.