After their successful meeting with Councilman Troyas, the Gensai Spaaz had second thoughts about pursuing the goblins. He tells the others of reoccuring dreams and his desire to get to Overlook. Without much formalities, Spaaz leaves Brindol and heads to Overlook alone.
Meanwhile, the other heroes make their way over to the Brindol towngreen where they find the hobgoblin called Morrik. Morrik is kept in stocks and watched by two Brindol guards. The townfolk have not been kind to Morrik, as evidenced by smashed tomatoes around the prisoner’s feet.
Also present is a shadowy, robed figure. He tells the heroes that he too has business with the goblin. The heroes tell the robed person that Morrik might hold information that could lead them to finding the goblins that sacked Brindol the night before. Upon hearing this, the robed figure agrees to assist the heroes in the interrogation.
The interrogation of the prisoner proceeded and the heroes had no problem with intimidating the goblin. The creature whimpered and whined after each pressing question until finally it broke down and told the heroes what they need to know: the hobgoblin warlord Sinruth leads the Hand and told the goblins to sack Brindol and take prisoners. They were to return the prisoners to Sinruth’s hideout, some catacombs under an old ruined castle. Morrik used his shackled feet to draw a crude map in the dirt, aiding in the directions to the catacomb hideout.
With the information on hand and their new long-toothed ally, the heroes started on their journey to find the goblins. But first they revisited Councilman Troyas and pressed him for further assistance in rescuing the prisoners, specifically the need for horses to help transport the prisoners back to Brindol. Troyas, having just denied the heroes request for additional reward money not an hour ago, was visibly irritated by the request. He reiterated that Brindol was just looted and the town’s resources are needed to help rebuild. He went on further to explain that he thought adventurers were a resourceful bunch and figured out creative ways to challenges. However, the heroes diplomatically beseeched until Troyas finally agreed to lend assistance. Troyas agreed to lend the heroes one of his personal pack mules and sent a page retrieve the beast.
With the pack mule in tow, the heroes head north-northeast from Brindol in search of the goblins. Sven, the new shadowy ally, does his best to follow the goblin tracks while Varis watches for natural hazards along the way. The two guides are able to keep the party out of danger and on the tracks, and the heroes soon find themselves are the ruined castle of Rivenroar. Castle Rivenroar has been reduced to ruin by time and vandals and is nothing more than a clearing of rubble and stone. A stairway on the property leading down into darkness gives clue that the adventurers had found the entrance to the catacombs. They tie up the mule and head into the depths of the crypts.
Right away the heroes were thrown into battle as gobinoid guards readied for the intruders in the entry chamber. Two flail-wielding hobgoblins charged in while two sharpshooters pelted the heroes with bolts from the backline. One of the goblins opened a door to the north and then a loud grinding sound was heard throughout the chamber. The heroes continued to battle and the goblin frontline eventually fell. In the midst of battle, two flaming braziers in the back of the room began to move. After a few seconds a ball of flame shot from one brazier across the room to the other! The sorcerer, Shrazkil, was able to control the backline goblins and managed to slide the goblins into the path of the braziers. With the melee help of the mighty Thor and divine Sven, the backline goblins were dispatched before they had the chance to escape with thier lives.
The heroes had slain the guards of the entry chamber and took a few minutes to find a way to disrupt the braziers’ flaming ball. Afterwards, they contemplated on which direction to take next: to the west through doors marked “To Von Urdstadt”, to the east through doors marked “To Von Jallach” (a late family of local prominence, remarked Varis), or to the north and downstairs marked “To Rivenroar Family”. The heroes chose the adventurous route: West to the unknown.
Lead by Thor, they continue through the western doors to a dark hallway. Turning a corner, Thor noticed a brightly-lit room full of hobgoblins up ahead. It appeared these creatures were ready for battle and charged at Thor on first sight. But charging the heroes was a fatal mistake – the hobgoblins fell upon the heroes like helpless waves upon the rocks. They stormed into the goblins’ quarters and assailed the apparent leader of this group, and aided by the mightiest of blows from Thor, dropped the final hobgoblin in mere seconds.
But the heroes were not free from danger yet. Just then the a door to the north opened and two goblins with hand crossbows came darting through firing away. Sven took the blows but remained on his feet. With the rest of the party approaching from the back, the heroes were able to slay the goblins and receive timely healing from the shaman, Varis.
Another room explored and another heap of dead goblins. This room appeared to be living quarters for the goblin scum and the adventurers did not hesitate to search through the bedrolls and sacks. Their efforts were rewarded when they found two items of note: a magical healing totem and a gold bracelet (which Varis remarked was probably looted by the goblins from a corpse within the catacombs).
The heroes were pressed with another decision: do they continue west through double doors (through which Sven could hear crackling noises) or north through the opened door to a hallway with a jagged, dark pit a few feet away.
Their decision and adventure shall continue next time.